Love the comparison here, showing the commonalities of cross-disciplinary techniques. It brings to mind my experience as a print catalogue designer. I also did mock-ups by hand sketch (of the layout and actual physical form of the catalogue), draft out the content list (site mapping), then wireframes with illustrator, then using Pagemaker or InDesign to set up the templates (wireframes)’ then set about production of the catalogue.
As the design manager, I was also in charge of writing content for the catalogues (storytelling), from the forward, to each product’s features in relation to the consumer points of interest, as well as marketing and branding reinforcements of the products.
As I’ve been learning how to explain my work experiences being relatable to any kind of experience design, I’ve noticed that often those not familiar with the design discipline, have a harder time understanding. It’s always really nice to see articles like this, as it helps to keep my focus and find new ways to define and help others relate, so that I can make inroads with my career as an Experience Designer for technology and web based work.
Really looking forward to the recap of the IxDA Interaction 12 presentations today, along with three keynote speakers! Lots to learn :)
So it seems that the cardboard digital camera is for real! I’ve always greatly appreciated their simplistic design aestetics and this camera shows just how well they do that. It’s interesting to see that this is developed for the social ux part of the business. From what I can see within the video, this means customers can become members and share photos of their home decor and styling smarts to other ‘Ikeans’, kind of like Pinterest, where folks ‘love’ and repin products they find and like on the web. Now, that’s a pretty smart social marketing idea angle.
I’ve always loved collecting the Ikea catalog for ideas and inspirations, even if it’s just eye candy, and I know countless others who do the same… now, it’s going to be easier than before and more interactive fun with people around the world, while it will likely make more people shop Ikea, or existing fans just shop more often. Ingenious.
see their introduction video on the Knäppa here:
IKEA PS Knäppa.
Great article on how to make the web experience unique and fun, applying gamification.
Getting Started & Overview
Design Principles The Tools The stages of an iOS App Development Orientation to the Objective-C Language Architecture of an iOS App: Model/View/Controller Layers Overview of Selected FoundationKit Classes: Strings, Arrays & Dictionaries
Popular UI, Frameworks & Distribution
Tabs, Lists, Drill Down interfaces, Pickers, Adding Animations, Integrating with the Calendar, Accessing the Camera, Sending in-app eMail, Using the GPS + Maps, How Push Notifications Work, Preparing your App for Wider Markets, Distributing through the App Store, Ad-Hoc Distribution of your App (Corporate Use), Managing your iOS Devices in Business
Seats still avail. in the afternoon session for anyone still interested in learning an overview iOS App development. http://iprime-eorg.eventbrite.ca/?ebtv=C
I was going through my events via Eventbrite when I stumbled upon this on my recommended list. I’m excited, look forward to gaining more understanding, as this will build my knowledge in UX Design for tech!